Source filter to use to determine entities that can block the door.
How to make a sliding door in hammer editor.
The second part of the door is a func door brush based entity that will determine how the door moves.
If you have a question email me.
Download the vmf here.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
Source filter to use to determine entities that can block the door.
Block filter name filtername targetname for half life.
Hammer editor tutorial 4 part 2 for a longer hammer tutorial series.
You make rotating doors the same way you would make a normal sliding door except this time you specify a pivot point using a brush placed in the pivot point location for your door watch this.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Just make a func door that goes to the side.
To make it into a use door double click on it in 3d view select the flags tab on the properties window.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Select use opens and de select touch opens.
Block filter name filtername targetname for half life.
Passes the door s use inputs and touch events onto a different door so it also is activated.
To make a button for the door create a small brush can be any shape you want and tie it via tie to entity to func.
Name your door something like door1.
Quote i m assuming you want a sliding door that opens when you re near it.
Building an automatic door series description this series is meant to provide.
As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.